I was reading a book called The Inmates Are Running the Asylum. No, it’s not about Arkham Asylum, but takes on the view that despite appearances, business executives are not the ones in charge of the high-tech world, it’s the engineers running the show.
Currently, I’ve been looking at DCS screen shots, and was wondering how could we improve the displays so that the end user can reach their goals. Ideas that the book throws up are
- Interaction vs interface design
- Homo logicus
- Dancing bears(!)
- Design for personas
- Goal directed design
I think I’ll start throwing the above buzzwords around when we get the opportunity to design interfaces from scratch. Maybe get an industrial designer in, go in bold directions…
iTouch DCS anyone?
